Friday, 24 October 2014

Research: Director Visit

A couple of days ago we were visited by the director of Hollyoaks and M.I. High, Simon Hook. He gave us a talk and offered us tips on how to do an indoor shoot with technical equipment. My partner and I were two of the volunteers that offered to take part in the workshop and we had to decide which shot that he should shoot next in his indoor shoot and tell him why we chose it. He told us how to set up the different cameras and lights to create an effective and appropriate atmosphere for the scene. I have learnt a lot of tips from Simon's visit, most importantly coverage. Coverage is when you film a scene from lots of different angles and then editing them together, which makes it look like there are numerous cameras filming one scene when in fact it's only just one. He also emphasised that we should always start every scene from the beginning and have much more footage to choose from rather than too little.

Overall, Simon's visit was very helpful and I will put his tips into practice when I am filming my own teaser trailer to create an effective final piece.

Sunday, 19 October 2014

Research: Narrative Theory

Tvzetan Todarov

Todorov believed that the narrative follows a formula:

EQUILIBRIUM - DISEQUILIBRIUM - NEW EQUILIBRIUM

The disequilibrium which happens in the middle of a film is something that disturbs what was established at the beginning, and the resolution of this disruption results in the creation of a new equilibrium at the end of a film. The formula can be expanded to include a recognition of the disruption and then an attempt to repair it before the new equilibrium. 

An example of Todorov's narrative theory in relation to my chosen genre, supernatural horror:
  • Equilibrium - A happy family are excited to be moving into their new home.
  • Disequilibrium (disruption) - Strange, paranormal activities begin which the characters become aware of.
  • Recognition - All of the characters realise that the strange happenings are being done by paranormal/supernatural entities.
  • Repair - The characters try to confront whatever is targeting them in their home or search for help from others (exorcist/paranormal experts/priests are conventional)
  • New equilibrium - A happy ending is very rare and unconventional of the genre.

Vladimir Propp

Propp analysed a series of Russian fair tales and came up with stock characters and character types that formed a code for the different characters that many films include. These include; a hero (protagonist), villain (antagonist), donor, princess, false hero, helper etc.
  • Hero - The main protagonist throughout the film.
  • Villain - Struggles to go against the hero.
  • Helper - Helps the hero in their quest.
  • Princess - Hero seeks her throughout the story but is unable to get her, usually due to the villains actions. The hero usually gets her in the end once defeating the villain.
  • Donor - Provides an object which is of great help to the hero.
  • Dispatcher - Gives the hero valuable pieces of information.
  • False hero - Tricks the hero into thinking that they are on their side when they're actually not.
Supernatural horrors often use some of Propp's stock characters. The hero would generally be the family or group of friends who are the protagonists of the film, but more specifically it is conventional that the father of the family or the masculine, brave male in a group of friends which is the one that tries to save the day. The villain throughout supernatural horror films are very important as they are what the whole narrative is usually revolved around, these conventionally include a demonic being or ghost which victimises the protagonists. A helper/donor/dispatcher in a supernatural horror would be somebody who tries to get rid of the being that is haunting the protagonists, these would include an exorcist or medium for example.

Claude Levi-Strauss

Levi-Strauss believed there had to be two different things that balance out the films narrative:
  • Good vs. evil
  • Sane vs. insane
  • Human vs. supernatural
  • Rational vs. irrational
These complete opposites show the opposing themes/characters/forces that challenge each other throughout the film's plot. In a supernatural horror, the main theme is good vs. evil; the good being the family/group of friends and the evil being the demonic force which is victimising the good. This also relates to human vs. supernatural too.

Sunday, 12 October 2014

Research: Genre Mood Board

Research: Diegetic and Non-Diegetic Sound Analysis

Diegetic sound is sound which is within the film's narrative. This means that the characters are aware of these sounds and can respond to them. Examples of diegetic sound are ambient sounds (sounds that are created by the atmosphere), sounds of objects and dialogue.

Non-diegetic sound is sound which is added in the film's editing process. The characters in the narrative are not aware of these sounds and are used to affect the audience. Examples of these include, incidental music, soundtracks, sound-effects and voiceovers.

The Conjuring (2013) - Annabelle scene analysis

In the scene featured above, there is a many diegetic sounds which are present which create an ominous atmosphere for the audience. For example, throughout the clip, there is the diegetic ambient sound of heavy rain and a thunderstorm in the background. This creates an eerie atmosphere as rain is the only sound throughout the first half of the clip but it is also conventional of the genre as rainy weather is an icon of the genre as it reflects the mood of the film.

There is dialogue throughout the clip, specifically the dialogue of the little girl at the beginning of the scene. The voice of children is conventional of the genre as children's voices are typically associated with being quite creepy, but also children are key stock characters within supernatural horror narratives. There is also screaming and shouting nearing the end of the clip when the scene has reached its climax. Screaming and shouting being a part of a horror films dialogue is conventional as it shows the fear that the characters are feeling which then transfers onto the audience.

The diegetic sound of the rocking chair creaking adds to the ominous atmosphere and is an icon sound of the genre. Nearing the end of the scene, the diegetic and non-diegetic sounds begin to become louder and more intense which hints to the audience that a climax is coming and creates tension for the viewers, conventional of horror films.

The non-diegetic sound is added near the end of the scene to add to the build up towards the climax at the end. This incidental music is fast paced and becomes more intense as the climax gets closer and closer. This creates tension for the audience as they are expecting something bad to happen. The diegetic sound of heavy breathing from the characters after the films climax also shows the characters fear and emphasises this to the audience.

Research: Conventions of Supernatural Horrors

Conventional narrative
  • The narrative of a supernatural horror usually contains an equilibrium at the beginning and then a disruption which generally lasts until the end of the film. 
  • Conventionally, supernatural horrors don't conclude with happy endings as it doesn't leave the audience feeling scared after the film has finished. 
  • Often and more recently, supernatural horrors have been filmed in a 'found footage' format which are filmed in the perspective of the antagonists on camcorders. An example of this is The Blair Witch Project (1999).
Examples of supernatural horrors which end with no equilibrium

  

Conventional characters
  • In a supernatural horror, there are usually clear antagonists and protagonists and the film's narrative usually focuses around the antagonists behaviour towards the protagonists.
  • Theses protagonists are usually families, a mother, father and typically a son, who are generally moving into a new home which has the antagonist, normally a ghost or other supernatural being, already residing in it. Other conventional antagonists include a group of friends who are purposely going into a known haunted area for fun. These characters are usually teenagers.
  • Throughout the film, we usually see a battle between the antagonist and protagonist and in a typical supernatural horror, the antagonist usually wins.
Examples of supernatural horrors which have ghosts as their main antagonists

  

Conventional settings
  • In conventional supernatural horrors, the location of the films are usually mainly based in large family homes which are old and decrepit as these are stereotypically associated with the locations of mysterious ghostly beings.
  • Additionally, other supernatural horror films can often be set in other locations. For example, The Blair Witch Project (1999) was set in the woods whilst Grave Encounters (2011) was set in a derelict mental hospital. 
  • Overall, they are usually set in dark, old and secluded areas where the characters would not be able to get help very easily. They are also set in places which everyday people can relate to like family homes. This is effective as it makes the audience feel like what happens in the film can happen to anybody.
Examples of supernatural horrors which have large family houses as their location

   

Conventional mise en scene
  • The weather in supernatural horrors is usually dull and dark, which gives the film an ominous atmosphere and reflects the general mood of the film.
  • Costume for the stock characters in supernatural horrors are conventionally normal, everyday clothing for the protagonists who are usually just average, normal people. For the antagonists, this can vary as in many horror films, the antagonist is never actually seen. If the antagonist is shown, they usually wear dark, old, dirty and ripped clothing.
  • Some props which are often shown in supernatural horrors are ouija boards, knives and blood (although more present in slasher horrors). Ouija boards relate to the genre as they are used to communicate with supernatural beings and knives and blood are icons of horror and so fans will expect to see these when they go and watch the film.
Conventional editing, shots and camera
  • Establishing shots are conventionally shown in not just supernatural horrors but all genres to show the audience where the film is going to be set at the beginning of the movie/trailer. 
  • Close up shots of the characters faces are often used to intensify what the characters are feeling throughout the film. Specifically the fear in their faces during an intense scary moment in the films narrative.
  • Shot reverse shots are conventional of all films/trailers as it shows two characters having a conversation with each other.